Hi there, I am
Game|





I completed a bachelor's degree in Game Development at "Iade", a Portuguese University in Lisbon.

During my last semester of the bachelor's degree I ended up by doing an Erasmus at a British University called "University of Bradford".

I was raised and lived my entire childhood in a small village in Portugal.
All
Game
Library
Website
App
MultiPlayer
3D
Unreal Engine
2D
Roblox
Game
SinglePlayer
Unity
CountryService is a small Library that allows you to obtain the information about a players country
Build and manage your own 🎪 Cirque du Soleil show!
MultiPlayer, 3D, MultiPlayer


CHARLI HAS GONE ON TOUR...NOW IT'S YOUR TIME TO SHINE!
MultiPlayer, 3D, Roblox




A state machine implementation for Roblox. It allows you to easily setup State Machines with States and Transitions!



BitBucket

PhotoShop

Github

Google Docs

Sony Vegas

Jira

Illustrator

Roblox Studio

Unity

React

Git

Löve2D

P5

NodeJS

Android Studio

Unreal Engine

Electron

Lua

Luau

C#

HTML5

TypeScript

CSS

Sass

JavaScript

C

C++

Java

Python

Kotlin

MongoDB

MySQL

GameFam
February of 2023 - now · 2 years and 13 months
I work as a game programmer at GameFam, where I’m responsible for creating and maintaining branded games for high-end clients. During my time here, I've contributed to several notable projects, including Super NFL Tycoon, Cirque Du Soleil Tycoon, and TMNT Battle Tycoon. My role involves coding custom libraries and writing detailed documentation to ensure maintainable and scalable codebases. I’ve developed complex gameplay systems, such as quest systems, battle passes, dungeon mechanics, combat systems, and NPC behavior, which have significantly enhanced the gaming experience. I also managed live operations (LiveOps) to ensure smooth game performance and updates, and I used Jira for task management and team collaboration.
GitHub, Git, Luau, Lua, Trello, Roblox Studio, Jira, Rojo, Wally, Fusion

Dubit
April of 2021 - now · 4 years and 11 months
I worked as a gameplay programmer at Dubit, contributing to the development and successful launch of games for international clients. In this role, I was responsible for building user interfaces using Roact, implementing game systems (such as shops and quest mechanics), and developing core gameplay features. My work included key projects like L.O.L Surprise!, Samsung Superstar Galaxy, Street Games by got milk?, and Nickverse, where I played a pivotal role in shaping the player experience through engaging game mechanics and polished UI elements.
BitBucket, Git, Lua, Luau, Roblox Studio, Jira, Rojo, Wally, React

Vasco was an amazing and highly dedicated colleague. He was always ready to learn and use new tools, frameworks and others. It's a pleasure to work with him since his dedication becomes contagious.





